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agx: Align the reg file for 256-bit vectors

Alyssa Rosenzweig requested to merge alyssa/mesa:agx/txd-fix into main

What does this MR do and why?

agx: Align the reg file for 256-bit vectors

This fixes live range splitting with 3D textureGrad(), which involves vectors larger than the natural 128-bit maximum and hence requires special handling. Fixes this assert with a combination of debug flags and new patches:

unsigned int find_best_region_to_evict(struct ra_ctx *, unsigned int, unsigned int *, unsigned int *): Assertion `(rctx->bound % size) == 0 && "register file size must be aligned to the maximum vector size"' failed

Signed-off-by: Alyssa Rosenzweig alyssa@rosenzweig.io

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