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ail: Fix layout code for compressed textures

Asahi Lina requested to merge asahilina/mesa:agx/blockcomp-mips into main

It turns out that block-compressed textures have several quirks in how the layout works. The differences are minor and make some sense, but I don't think it's possible to square this particular hole with generic code that "just works" for both cases, so we need to add conditionals.

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