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asahi: Fix compressed ZLS handling

Alyssa Rosenzweig requested to merge alyssa/mesa:agx/zs-comp into main

We need to use the compression buffer's layer stride when calculating the compression buffer addresses, this is different from the primary buffer's layer stride. To make this change, the address calculation code is refactored for ZLS, since otherwise this commit would be adding tomato sauce to spaghetti code.

Fixes (with depth/stencil compression enabled):

dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array

Signed-off-by: Alyssa Rosenzweig alyssa@rosenzweig.io

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