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asahi: Fix pass type for depth-only pass

Alyssa Rosenzweig requested to merge alyssa/mesa:asahi/pass-type into main

If the entire store is masked out, there's no RMW operation on the tilebuffer so we don't need a translucent pass type. This does require setting no_color_output appropriately, which happens as long as we make sure outputs_written has the correct value.

Signed-off-by: Alyssa Rosenzweig alyssa@rosenzweig.io

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