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asahi: Disable MSRTT and make it not a no-op

Asahi Lina requested to merge asahilina/mesa:agx/msrtt into main

Multisampled render to texture never worked, since we forgot to copy through the surface sample count, so we just weren't multisampling at all.

Turns out it's actually very very broken, so disable the cap and add the copy so we can later try to figure out what's wrong.

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