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Fixes to get indirect draw test working on NVIDIA

Jesse Natalie requested to merge jenatali/mesa:dzn-heap-tier-1 into dozen

Some refactoring in here so that we can use D3D12 options to inform how we lay out memory types, then use the heap tier 1 property to re-layout the memory types. There's also some misc fixes/improvements I saw while poking around in the code.

Edited by Boris Brezillon

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