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wpe: Add audio support

commit 6521e84e94688d57ed1de8d453af48a2aa5ceffe (HEAD -> wpeaudio-webextension, thiblahute/wpeaudio-webextension)
Author: Thibault Saunier <tsaunier@igalia.com>
Date:   Wed Apr 21 23:14:13 2021 -0400

    wpe: Properly respect LIBGL_ALWAYS_SOFTWARE

commit db5bbede9b01369c3b541404849f00e286eac0f3
Author: Thibault Saunier <tsaunier@igalia.com>
Date:   Sat May 1 21:48:23 2021 -0400

    wpe: Relay messages from WPE internal pipelines
    
    It is based on a tracer as it allows us to very easily get
    every message that are posted on any bus inside the process.

commit 5ca089850fc05d1b1e03803d7346df8c279160ff
Author: Thibault Saunier <tsaunier@igalia.com>
Date:   Wed Apr 21 23:13:04 2021 -0400

    wpe: Reuse wpe audio stream stream-ids
    
    We are exposing the same stream
commit 5ca089850fc05d1b1e03803d7346df8c279160ff
Author: Thibault Saunier <tsaunier@igalia.com>
Date:   Wed Apr 21 23:13:04 2021 -0400

    wpe: Reuse wpe audio stream stream-ids
    
    We are exposing the same stream

commit 502df902c73cb631bc1c16135eea80b9f6930fb7
Author: Thibault Saunier <tsaunier@igalia.com>
Date:   Mon Apr 19 20:46:46 2021 -0400

    wpe: Base wpe audio implementation on a web extension
    
    This makes the implementation simpler and enable us to map
    webviews and audio stream much more easily

commit e80ca1d7c9fba3ff8c76055cb9d71660cb63d649
Author: Philippe Normand <philn@igalia.com>
Date:   Sun Dec 8 13:16:38 2019 +0000

    wpe: Enable WebAudio

commit 05d1a32f2fc21eb020d59e6655c79d2bea25c1cd
Author: Philippe Normand <philn@igalia.com>
Date:   Sun Dec 8 11:49:20 2019 +0000

    wpe: Implement audio support
    
    The wpesrc bin now exposes "sometimes" audio src pads, one for every PCM audio
    stream created by WPEWebKit.

commit 9a01d88c31db980a5e245ad951c652d965490dc1
Author: Thibault Saunier <tsaunier@igalia.com>
Date:   Wed Mar 10 17:27:52 2021 -0300

    wpe: Move wpesrc to wpevideosrc and add a wrapper bin `wpesrc`
    
    Currently the bin contains a single element but we are going
    to implement audio support and expose extra pads for audio

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