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d3d11window: Always draw to internal window

d3d11window: Always draw to internal window

... and use SetParent() WIN32 API when external window is used.
Depending on DXGI swap effect, the external window might not be
reusable by another backend. To preserve the external window's property
and setting, drawing to internal window seems to be safer way.

Fixes: #1145 (closed)

CC: @boxerab

Edited by Seungha Yang

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