d3d12: Enable PIPE_CAP_SEAMLESS_CUBE_MAP
DirectX 12 implements cube maps with seamless filtering enabled, so just enable the cap and see later whether we need to support the non-seamless case.
Signed-off-by: Gert Wollny gert.wollny@collabora.com
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
DirectX 12 implements cube maps with seamless filtering enabled, so just enable the cap and see later whether we need to support the non-seamless case.
Signed-off-by: Gert Wollny gert.wollny@collabora.com