d3d12: Handle PIPE_FORMAT_X32_S8X24_UINT
This format is needed to make it possible to use the util blitter to copy Z32_S8X24 depth-stencil textures.
It does not fix the problem that depth blits generally lead to incorrect results.
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This format is needed to make it possible to use the util blitter to copy Z32_S8X24 depth-stencil textures.
It does not fix the problem that depth blits generally lead to incorrect results.