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d3d12: lower int texture sampling after lowering projection

Gert Wollny requested to merge gerddie/mesa:more-int-texture-fixes into msclc-d3d12

projection is not handled with the int texture lowering pass, so we need to run it after the generic texture lowering pass.

Fixes: dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.[ui]* (without bias explicit bias)

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