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d3d12+microsoft/compiler: Take texture state and texture levels into account when lowering int textures

  • the texture state might also define a lod bias and min_lod and max_lod that need to be accounted for when evaluating selecting the lod. In addition the lod must not be larger then the index of the last available texture level.
  • the ordering of the texture coordinates is actually (s, t, r), so fix this when passing the boundary conditions
  • replace the per-coordinate values with an array to simplify the lowering pass
  • mark the fmod instruction as exact because otherwise the result are not sufficiently accurate to pass the CTS

This fixes all the KHR-GL32.texture_repeat_mode.* tests that were still failing.

Edited by Gert Wollny

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