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d3d12: fix load_front_face

Erik Faye-Lund requested to merge d3d12-fix_load_front_face into msclc-d3d12

This seems like another fallout of the bool-rework; load_front_face needs to return an i1, so we can't just piggy-back on emit_load_input_interpolated. So let's factor out the useful bits into a helper, and use that and some custom casting instead.

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