Lower texture compare ops that have one of LOD, BIAS, or GRAD
DirectX doesn't support these ops when the sampler uses shadow texturing, so we have to lower this based on the sampler state.
Should land after !97 (merged)
Edited by Gert Wollny
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DirectX doesn't support these ops when the sampler uses shadow texturing, so we have to lower this based on the sampler state.
Should land after !97 (merged)