The source project of this merge request has been removed.
lima: ppir: implement sin and cos instructions
As already mentioned in the lima project utgard documentation, for sin
and cos, the input has to multiplied by the constant 1/(2*pi),
presumably to simplify the hardware.
The binary compiler outputs a multiplication in the fragment shader to
compensate for this, do the same in ppir.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>