The source project of this merge request has been removed.
lima_draw: fix varying component alignment
lima currently doesn't seem to handle fragment shaders with an odd
number of varying components very well, sometimes causing an incorrect
rendering with fragment shaders as simple as:
gl_FragColor = vec4(color.rgb, 1.0);
This was bisected and apparently it is a regression introduced in commit
376e09b8c2 since lima-18.1, which removed an alignment to the number of
components.
Add that alignment back to fix this varying usage.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>