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draw-prim-rate: lots of changes to measure primitive throughput

Marek Olšák requested to merge mareko/piglit:draw-prim-update into main
  • measure 2 non-reused vertices per primitive
  • measure only 2, 4, 6, 8 varyings
  • measure only 2K, 8K, 32K, 128K, 512K vertices per draw
  • use a multiplication in the shader to prevent the new linker from moving the FS code to VS
  • measure only fully cached vertices for now
  • print one less decimal place in results

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