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report-fossil: Add names for RADV ray tracing stages

Friedrich Vock requested to merge pixelcluster/shader-db:radv_rt_shaders into master

With mesa!21780 (merged), RADV uses the ray generation stage in compiled RT pipelines (it previously used the compute stage). In the (hopefully near) future, it'll also use the other RT stages.
mesa!21960 (merged) adds the stage names for executable properties, which this MR adds matching handling for.

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