Disassemble mesh shaders
This started as a try to disassemble mesh shaders.
Mesh shaders have a new section in comparison to the classic shaders.
It seems that we can disassemble the whole binary if we offset the decompressed binary by 8 bytes. Then the disassembly splits out the various sections too. Based on these i found that the section storing the shader header offset starts at 2D 00 00 00.