Bifrost assembler fixes
These are a few random things I ran into while using the assembler + shader_runner to figure out how sqrt(), inverse, inversesqrt(), exp(), log(), etc. work on Bifrost.
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
These are a few random things I ran into while using the assembler + shader_runner to figure out how sqrt(), inverse, inversesqrt(), exp(), log(), etc. work on Bifrost.