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shader: Use floating point values for coordinate scaling and comparing

Gert Wollny requested to merge gerddie/virglrenderer:fix-psstipple-pass into master

On GLSL ES implicit conversion are not enabled by default. Since here the evaluations are hard coded, just emit literal values according to the types they are used with in the operations.

Signed-off-by: Gert Wollny gert.wollny@collabora.com

Edited by Gert Wollny

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