shader: Emit swizzle based on write mask for MAX and MIN ops
This is needed for emulating GL_ARB/EXT_DEPTH_CLAMP on GLES hosts that don't support it.
Related #108 (closed)
Edited by Gert Wollny
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This is needed for emulating GL_ARB/EXT_DEPTH_CLAMP on GLES hosts that don't support it.
Related #108 (closed)