vrend: Recover texture binding after transfer
In the past, we only transfer texture data in "zero" context, changing the texture binding was fine. Now the transfer could happen in the rendering context, so we need to recover the bindings.
This fixes unitTest_WritePixelsNonTexture_Gpu in SkQP.
Signed-off-by: Lepton Wu lepton@chromium.org
Edited by Lepton Wu