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Color management: color mapping functions.

Vitaly Prosyak requested to merge vp/mr/color-output2 into master

This MR depends on !637.

The MR adds color mapping functions 3DLUT and 3x3 matrix for gl-renderer.

The code path was validated by using WIP matrix-shaper-test with instrumental code by modifying the matrix.

The color mapping elements are inserted after EOTF.

Fragment shader A: EOTF-> 3DLUT or 3x3 matrix-> blending.

Fragment shader B: INV EOTF.

Edited by Vitaly Prosyak

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