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gl-renderer: Async output capture support

Loïc Molinari requested to merge molinari/weston:async-readpixels into main

This patch series adds support for asynchronous output capture to the OpenGL renderer. If Pixel Buffer Objects (PBO) are available, a read back request is pushed, a completion listener is scheduled and repaint_output() returns before the read back is complete. This prevents blocking the main loop while the render buffer is being read back. The synchronous path is used when PBOs aren't available.

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