simple-egl: Update buffer_size dimensions when starting as maximized
With commit 62ab6891, 'clients/simple-egl: Handle buffer scale and transform' we changed the way we resized the client, by encapsulating the resize in update_buffer_geometry() function.
We didn't correct that when creating the EGL window, which might be problematic if you attempt to start the window with different a different state, like maximized.
Fixes 62ab6891db9763dd4
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Edited by Marius Vlad