hw/xwayland: fix absolute and relative pointer event flags being flipped
I'm not quite 100% sure if this is correct, but
- "raw" sounds like Wayland relative pointer events to me
- the commit message that introduced the flag, c5c5322a, uses
POINTER_RAWONLY
for relative movement elsewhere, soNORAW
sounds wrong for relative movements here - this fixes https://bugs.kde.org/show_bug.cgi?id=458233 for me, where the game interprets the compositor side warping from a no-longer locked cursor as relative movement.
Signed-off-by: Xaver Hugl xaver.hugl@kde.org